Popular Culture vs High Art
Art- ‘The creation of works of beauty or other special
significance’
Culture- ‘The ideas, customs, and art of a particular
society’
Popular- ‘Designed to appeal to a mass audience’
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Collins English Dictionary 2001
Andy Warhol- Turquioise Marilyn 1964
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questioning the skill needed for a fine art
piece
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paintings mimicking painting-by-numbers – trying
to hide his lack of traditional skills behind his mass-production technique
Popular culture often contrasts with a more exclusive, even
elitist ‘high culture’, that is, the culture of the ruling social groups. The
earliest use of ‘popular’ in English was during the fifteenth century in law
and politics, meaning ‘low’, ‘base’, ‘vulgar’ and ‘of the common people’ until
the late eighteenth century by which time it began to mean ‘widespread’ and
gain in positive connotation.
Pop Culture- fashion, music, sport and film
-
influenced art from the 1960’s onwards- pop art
Matthew Arnold- Culture and Anarchy, 1869- defines culture
as ‘the disinterested endeavour after man’s perfection’
Having culture meant to ‘know the best that has been said
and thought in the world’.
Arnold saw high culture as a force for moral and political
good- still a view which is uncontested today.
High Culture consists of the appreciation of what ‘High
Art’. Western concept of High Culture concentrates on the Greek/Roman
traditions (brought back again in the Renaisssance period).
Campbell’s soup tin- turned into art by Andy Warhol-
Campbell’s Soup Can, 1964.
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layout like a row of tins you would perhaps find
in the supermarket
Is the distinction between popular culture and high art
becoming blurred?
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Banksy’s Tomato Soup- was just an ironic
statement about high art but now is a piece selling for £117,600
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Is his work now high art?
Martin Creed Work No 227- The lights going on and off 2000
- uses shock tactics to ‘challenge the idea of art’. Art
gone too far? Idea of authorship being challenged also- lighting technician
made this piece, not the artist. This art is based on the viewer’s perception
of it only.
Jake and Dinos Chapman, CFC76311561.1, 2002
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idea that western culture has stolen other
country’s prized possessions in return for McDonald’s food.
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Layout in the gallery like the pieces were some
of the ‘treasures’ found in exotic places- but in reality were mocking the
gallery space.
Frankfurt School: Theodore Adorno & Max Horkheimer
Reinterpreted Marx for the 20th century- era of
‘late captialism’
Defined ‘the Culture industry’
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homogeneity
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predictability
‘All mass culture is identical’:
Movies and radio need no longer to pretend to be art. The
truth, that they are just business, is made into an ideology in order to
justify the rubbish they deliberately produce. ... The whole world is made to
pass through the filter of the culture industry. ... The culture industry can
pride itself on having energetically executed the previously clumsy transposition
of art into the sphere of consumption, on making this a principle. ... film,
radio and magazines make up a system which is uniform as a whole and in every
part ... all mass culture is identical.
- Theodore Adorno and Max Horkheimer, Dialectic of
Enlightenment,1944
Herbert Marcuse on ‘Popular Culture’:
The irresistible output of the entertainment and information
industry carry with them prescribed attitudes and habits, certain intellectual
and emotional reactions which bind the consumers more or less pleasantly to the
producers and, through the latter, to the whole. The products indoctrinate and
manipulate; they promote a false consciousness which is immune against its
falsehood. ... it becomes a way of life. It is a good way of life - much better
than before - and as a good way of life, it militates against qualitative
change. Thus emerges a pattern of one dimensional thought and behaviour in
which ideas, aspirations, and objectives that, by their content, transcend the
established universe of discourse and action are either repelled or reduced to
terms of this universe.
-
Herbert Marcuse, One Dimensional Man,
1968
‘Art is a vehicle
that can make an ad more distinctive, more memorable, and at its best, carry a message in such a way that it will be
more effective in influencing its
audience. But that’s only at its best, and it only happens
when its creator … knows that
the artistic and commercial
elements have to live together in an almost symbiotic relationship. If
one starts to dominate at the
expense of the other, the relationship
becomes more parasitic than symbiotic’.
Steel, Truth Lies
and Advertising, 1998, p. 12
‘Today advertising is
the product. What people are buying, whether it’s drink, jeans, medicines or electronic gadgets, is the perception of the product they have absorbed from advertising’.
Eric Clark, The
Want Makers. The World of Advertising: How They Make You Buy, 1988
‘Has the distinction between art and non-art become
irrelevant in an age when art and science, commerce and fashion are all whipped
together in the global culture blender we call the Internet.
‘The answer is no, though the reason has little to do with
the traditional rationales for defining art, be they to distinguish high and low
culture or to validate creative programs in academic settings. Art may be temporarily out of place, but
society needs to make a place for it.
Because society needs art to survive’.
- Blais, J. and Ippolito, J. (2006), At the Edge of Art,
London, Thames and Hudson,
p. 8
Ken Musgrave- ‘I have had the very good luck to have been in
the right time and place to have made an original contribution to the young
field of computer art. My artworks all issue directly from computer programs.
Thus they represent examples of "algorithmic art" in (what I would
say is) its purest form. Thus I am an Algorist. I believe that the peculiar
process by which these works come into being represents a revolutionary event
in the history of the creative process for the visual arts’.
- http://www.kenmusgrave.com/gallery_intro.html
‘So why aren’t most games art? One possibility is that interactivity
precludes art; that art is a form of communication from the artist to viewer,
and if the viewer starts to interfere, the message is lost’
- Adams, E.W., ‘Will computer games ever be a legitimate art
form?’, in Clarke, A. and Mitchell, G. (eds) (2007), Videogames and Art,
Bristol, Intellect Books, p. 257
Julius Wiedermann 2003- Digital Beauties
-
almost summing up cultural stereotype of who is
producing digital art
‘Another objective of art is to reach the audience in some
way. Videogames accomplish this by allowing
the player control. However, games could and should go much further … A
hindrance in the argument of videogames as art is the lack of an efficient way
to display them in an exhibit or gallery.
These shows would also be mocked and judged maliciously by
those in the traditional art world … playing the videogame will become the
exhibit’
- Martin, B, ‘Should Videogames be viewed as art?’, in
Clarke, A. and Mitchell, G. (eds) (2007), Videogames and Art, Bristol,
Intellect Books, p. 206
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